GetCtrlBitmap
int GetCtrlBitmap (int panelHandle, int controlID, int imageID, int *bitmapID);
Purpose
Obtains a bitmap image from a control and stores it in a bitmap object. You can pass the bitmap ID this function outputs to any function that accepts a bitmap, such as CanvasDrawBitmap or ClipboardPutBitmap.
You can use this function on images you create using functions such as DisplayImageFile, InsertListItem, PlotBitmap, SetImageBits, or SetCtrlAttribute with the ATTR_IMAGE_FILE attribute.
You can discard the bitmap object by passing its ID to DiscardBitmap.
Supported Controls
You can use GetCtrlBitmap with the following controls:
Parameters
Input | ||
Name | Type | Description |
panelHandle | int | Specifier for a particular panel that is currently in memory. You can obtain this handle from functions such as LoadPanel and NewPanel. |
controlID | int | The defined constant, located in the .uir header file, that you assigned to the control in the User Interface Editor, or the ID returned by functions such as NewCtrl and DuplicateCtrl. |
imageID | int | For picture rings, the zero-based index of an image in the ring. For graphs, the plot handle you obtain from PlotBitmap. For tree controls, the image index you obtain from AddTreeImage. For picture controls, picture buttons, and canvas controls, this parameter is ignored. For tab controls, the zero-based index of the tab page that contains the image. |
Output | ||
Name | Type | Description |
bitmapID | int | ID that serves as a handle to the bitmap object. You can pass the ID to functions that accept a bitmap, such as CanvasDrawBitmap and ClipboardPutBitmap. To discard the bitmap, pass the ID to DiscardBitmap. Zero is not a valid bitmap ID. |
Return Value
Name | Type | Description |
status | int | Return value indicating whether the function was successful. A negative number indicates that an error occurred. |
Additional Information
Library: User Interface Library
Include file: userint.h
LabWindows/CVI compatibility: LabWindows/CVI 4.0 and later